Alpha v.0.4.1 Bug Fixes


Squashed Bugs

  • Merchants
  • Battle GUI
  • NPC interactions

Next steps

So the next update will be available in a few months. But meanwhile we'll be developing some cool features:

This update will be split into two main areas:

NPCS and the World.

So let's start with the NPCS:

The NPC in Tarium have been kind of let go from the rest of the game. We haven't really focused on making them something alive in this, and in this update well change that. We want to make the NPC feel alive on the world. Not just some interactable pieces of the scene. Well make physical variations of them that have their own doing in the world, their own goals, their own necessities, their own life. They'll have houses, they'll travel, they'll speak random stuff.

Final but not least the World:

The world of Tarium have various different kind of races. All the races present in the modern Tarium came from the same place underground. Centuries ago the living inhabitants have built cave systems, mines, cities empires and more. But this is a distant past that has still being held captive under the most deep layers of the World. In this update will implement some traveling into the land . Into some of this traveling some events my occur such as discovering some witchcraft in the middle of the road, find some bandits robbing merchants or some opening to one of the entries to the underworld. The underworld would be a themed procedural generated dungeon with random loot, random enemies, random bosses.

So the update is really massive, but it's the last massive milestone that our project upholds. And from that on well be ready to create content for the game such as tutorials, new scenes, new bosses.

So stay tuned for the update, if you liked our game and what we are building here please share the project, it would help us a lot.

Files

Tales of Tarium - Alpha_v.0.4.1.zip 209 MB
Nov 24, 2021

Get Tales of Tarium - Awakening from the ashes

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